AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games on iOS in Australia Q1 2024
Discover the performance trends of the top 5 puzzle and riddle games on iOS in Australia during the first quarter of 2024, with insights on downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 puzzle and riddle games on iOS in Australia. Here's a closer look at their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Brain Test: Tricky Puzzles by UNICO STUDIO had a dynamic quarter. Weekly revenue peaked at around $545 in mid-January but experienced a slight decline towards the end of the quarter, finishing at approximately $494. Weekly downloads showed a fluctuating pattern, starting strong at 9.4K in the first week of January, dipping mid-quarter, and then surging back to 7.5K by the end of March. Active users followed a similar trend, with a significant drop from nearly 48K to 31K early in the quarter, but recovering to about 41K by the quarter's end.
Card Shuffle Sort from Lion Studios Plus saw varying performance metrics. Weekly revenue rose from $276 at the beginning of January to a high of $525 mid-month, before stabilizing around $448 by the end of March. Downloads were relatively low, fluctuating between 94 and 567, peaking at 567 in early January. Active users also showed a decline, starting at 905 and ending at 631.
Family Tree! - Logic Puzzles, also from Lion Studios Plus, had an interesting quarter. Weekly revenue experienced a significant increase, starting at $123 and peaking at $433 in mid-March. Downloads were highest at 1.2K initially, dipped mid-quarter, and then stabilized around 609 by the end of March. Active users remained relatively steady, with a slight increase from 26.5K to 27.4K.
Riddle Test: Brain Teaser Game by Kidding Box showed positive growth. Weekly revenue grew from $106 in the first week of January to $313 by the end of March. Downloads saw a substantial rise from 715 to 2.5K over the quarter. Active users followed this upward trend, increasing from 1.9K to 4.8K.
Finally, Braindom: Brain Games Test Out from Matchingham Games exhibited strong performance. Weekly revenue increased from $60 to $315 over the quarter. Downloads showed significant growth, starting at 359 and reaching 5.5K by the end of March. Active users surged from 668 to 8.6K, reflecting the game's growing popularity.
For more detailed insights and trends, visit Sensor Tower.